Jump to main content

Rocket Catcher Challenge

1
2
3
4
5
85 reviews

Abstract

Inspired by real-world reusable rockets, in this engineering challenge, you will design and build a device to catch a falling rocket so it lands vertically. Drop the rocket from higher and higher heights to get a better score! The 2025 Science Buddies Engineering Challenge is over, but you can check out this page to see our other past engineering challenges and what this year's challenge will be! Teachers, lesson plan versions of this challenge are also available.

Summary

Areas of Science
Difficulty
 
Method
Time Required
Very Short (≤ 1 day)
Prerequisites

None

Material Availability

Readily available

Cost
Very Low (under $20)
Safety

No issues

Credits
Science Buddies is committed to creating content authored by scientists and educators. Learn more about our process and how we use AI.

Objective

Build a device to catch a falling rocket so it lands vertically.

Introduction

Companies like SpaceX and Blue Origin are trying to make spaceflight cheaper by designing reusable rocket boosters. Instead of crashing or burning up in the atmosphere, these rockets must land gently and without damage so they can be reused. This means that engineers must carefully steer the rockets back to Earth while keeping them upright. Some rockets land upright on the ground (Figure 1), and some are even caught by towers that grab them in midair (video)!

Blue Origin's New Shepard NS-25 booster stage after landing in the desertImage Credit: Blue Origin
Figure 1. The booster from Blue Origin's New Shepard NS-25 flight after landing in the desert.

This engineering challenge is inspired by real-world reusable rocket landings like those shown above. Your goal is to build a device that can "catch" a falling rocket (a paper or cardboard tube) so it lands vertically. You can also modify the rocket and add features like fins, a nose cone, hooks, or other attachments. The farther you can drop your rocket and successfully catch it, the higher your score. You can only use certain simple materials, like paper and tape, and each material has a "cost." Figures 2 and 3 show a few example designs. These designs are just ideas to help you get started. You can come up with your own ideas and build something totally different!

Figure 2. Example devices designed to catch a falling rocket (shown alongside the rockets).

Figure 3. Example devices after the rockets have landed. 

There are many physics and engineering principles you can connect to this project. 

Terms and Concepts

Questions

Bibliography

Materials and Equipment

Entries in the 2025 Science Buddies Engineering Challenge could only use the following materials.

  • Standard rocket body. Your rocket's body must be one of the following three options:
    • A single cardboard paper towel tube (27.9-30.5 cm long)
    • Three cardboard toilet paper tubes taped together end to end
    • A single sheet of paper (printer, graph, construction, or notebook paper; letter, A4, 9"x12", or 22x30 cm) rolled into a 4-5 cm diameter circle, resulting in a cylinder that is roughly the same length and diameter as a paper towel tube
  • Tools (cannot be used as part of your device or rocket)
    • Pencils
    • Scissors
    • Ruler, yard/meter stick, and/or tape measure
    • Pens, markers, or crayons (for decorating your rocket or rocket catcher)
  • Construction materials. These materials can be used to build the rocket-catching device and to modify the rocket body. Each item has a cost associated with it, as shown in the table below. See the Scoring section for details on calculating your score.
Swipe left to see more
Table 1.  Allowed materials for the challenge.
Item Size/type restrictions Maximum quantity Cost
Paper

Printer, construction, graph, or notebook paper. Letter, A4, 9"x12", and 22x30 cm sizes are all allowed. Cardstock and newspaper are not allowed.

40 sheets 3 points per sheet, rounded up to the nearest whole sheet
Cardboard 12"x12" (30x30 cm) sheet. Can only be used as a horizontal base plate. Cannot be cut into smaller pieces. 1 5 points
String Any type up to 3 mm in diameter (dental floss, fishing line, cotton string, twine, yarn, thread, etc.) 10 meters 2 points per meter, rounded up to the nearest meter
Paper clips Any size up to 2" (50 mm), metal, coated or non-coated 20 1 point each
Tape Maximum 1" (2.54 cm) wide, clear office tape, masking tape, or painter's tape are allowed. Duct tape, packing tape, and electrical tape are not allowed. 1 roll 0 points

Experimental Procedure

This project follows the Engineering Design Process. Confirm with your teacher if this is acceptable for your project, and review the steps before you begin.

Overview and Rules

The objective of the 2025 Science Buddies Engineering Challenge is to build a device to catch a falling rocket so that it lands vertically. If you have not already done so, please watch the introductory video for an overview of the challenge before you proceed. To enter the challenge, you must follow these rules:

Rules

  1. The rocket must start above the rocket-catching device and be dropped into/onto the device. It cannot be thrown or launched upward.
  2. The rocket and the rocket-catching device must be separate. They cannot be touching or attached to each other at the start.
  3. The rocket-catching device must be freestanding on the ground or floor. It cannot be attached to the ground or floor or to any other supporting object or surface, such as a wall or furniture. It cannot start in the air with the rocket.
  4. You may not remove material from the standard rocket body.
  5. You may attach materials (from the approved list) to the rocket body.
    1. Anything that is attached to the rocket body counts as part of the rocket and must follow all of the other rules.
    2. Any materials you use to modify the rocket body count toward your total materials cost.
  6. No part of the rocket may touch the ground or any other objects (walls, furniture, etc.) during a test.
  7. Your rocket-catching device must catch the rocket on its own. After the rocket has been dropped, nobody can touch the rocket or the rocket-catching device, or somehow assist the device in catching the rocket.
  8. After all parts have completely stopped moving, the lowest point of the rocket, including all attachments, must be at least 10 cm from the floor (measured perpendicular to the floor), as shown in Figure 4.
  9. After all parts have completely stopped moving, the rocket’s main body must be vertical. “Vertical” is defined as an angle at least 45 degrees from horizontal, as shown in Figure 4.
  10. You must complete 2 successful drops in a row from the same start height, with the same rocket and the same rocket-catching device (repairs in between trials are allowed).
diagram showing start and end height for the rocket catch challenge
Figure 4. Diagram for challenge setup and measuring distances and the landing angle.

Design

Before you start building anything, it is a good idea to brainstorm different designs. If you need help getting started, look at some of the designs in the Introduction and re-watch the introduction video. Try sketching your designs out on paper (paper used for sketching does not count toward the total used to build your device). Remember that your design must include a ground-based device to catch the rocket. Modifications to the rocket body itself are optional but may help your design succeed. Also remember that there are some potential trade-offs in your design. You might be able to build a bigger, sturdier design that can more easily catch the rocket when it is dropped from a higher height, but doing so may require more materials. Your score depends on both the distance your rocket falls and how many materials you use. 

Build

Once you have a design, it is time to start building. You may find out that your design does not work out as planned once you start building, and that is OK! You can go back and change parts or even all of your design. Only materials used in the final design that you test count when calculating your score, so do not worry about using extra materials to build more than one design.

Test

Once you have finished building your rocket-catching device and making any modifications to your rocket, try dropping your rocket into your device from a relatively low start height at first. Here are some questions to ask as you make observations:

  1. How does your rocket fall? Does it tumble end over end? Does it flutter randomly? Does it stay pointed in one direction?
  2. What happens when your rocket hits your device? Does the device sag, bend, or break? Does the rocket bounce or roll off the device?
  3. What happens after everything has stopped moving? Are all parts of the rocket (including anything you attached to the rocket body) at least 10 cm off the ground? Is there any damage to your rocket or device that you need to repair? Is there a risk for additional damage if you drop from a higher start height?
  4. Does your rocket land vertically? As shown in Figure 4, the rocket's landing angle must be at least 45 degrees to count as "vertical."
    1. To check if your rocket's body is at an angle of at least 45 degrees, cut a piece of paper into a square and fold it in half diagonally to form a triangle with two 45 degree angles.
    2. Hold the triangle up to your rocket, with the bottom (short) edge of the triangle parallel to the floor. Your rocket's body should be steeper than the diagonal (long) edge of the triangle (Figure 5). If the rocket's body is at a shallower angle than the long edge of the triangle, then the landing angle is less than 45 degrees (Figure 6).
Figure 5. A paper triangle used to confirm that the rocket's landing angle is more than 45 degrees. This attempt counts as a successful vertical landing.

Figure 6. An unsuccessful landing with a landing angle of less than 45 degrees. 

Based on your observations, try to make improvements to your design, testing from higher and higher start heights, until you are ready for an official test. 

Official Test

When you are ready for an official test:

  1. Measure the fall distance. As shown in Figure 4, this is the vertical distance between the topmost point of your rocket-catching device and the lowest point of the rocket at the start. There are two ways to find this distance:
    1. Measure the distance directly using a tape measure or meter stick.
    2. If you find it easier to measure from the floor, then:
      1. Measure your rocket's start height (the distance from the floor to the bottom of the rocket).
      2. Measure your rocket-catching device's height (the distance from the floor to the topmost point of the device).
      3. Subtract the device height from the rocket start height to get the fall distance.
  2. Drop your rocket, making sure you follow all of the rules listed above.
  3. Measure your rocket's end height (from the ground to the lowest point on the rocket, including anything you attached to the rocket's body) and make sure it is at least 10 cm.
  4. Measure your rocket's landing angle as shown in Figures 5 and 6 and make sure it is at least 45 degrees.
  5. If your test violated any of the rules, you must start over and do a new test.
  6. Repeat the test to make sure you get two successful drops in a row.
  7. If your test was successful, you can still re-test as many times as you want to try and get a higher score (you must get two successful drops in a row from each new height). Move on to the next section when you are ready to calculate your score. 

Scoring

Your score is then calculated using this equation:

Equation 1:  

A scoring worksheet and scoring spreadsheet are available to help you calculate your score. You can also read the following written instructions or watch the video with an example calculation.

  1. If you measured your distances in inches, convert them to centimeters by multiplying by 2.54. For example, if your fall distance was 40 inches, that is 40×2.54 = 101.6 cm.
  2. Count the total number of each material item that you used.
    1. Material quantities are not prorated. For example, even if you only use one quarter of a sheet of paper, you must count the entire sheet.
    2. Remember to count materials used for both your rocket-catching device and additions to your rocket's body.
    3. If you used a rolled sheet of paper for your rocket's body instead of paper towel or toilet paper tubes, that sheet of paper does not count toward your total.
    4. Only count materials used in your final design for both your rocket and rocket-catching device. Materials used for earlier prototypes do not count.
  3. For each material, multiply the quantity by the point cost for that material to calculate the subtotal for that material. For example, if you used 6 sheets of paper, which are worth 3 points each, that is 6×3=18 points. The material cost is 18.
  4. Add up all of the subtotals to get your total materials cost. For example, a design that used the sheet of cardboard, 6 sheets of paper, tape, 2 paper clips, and 70 cm of string would have the following materials cost:
    1. Tape is "free" (0 points)
    2. 1 piece of cardboard = 5 points
    3. 6 sheets of paper × 3 points each = 18 points
    4. 2 paper clips × 1 point each = 2 points
    5. 70 cm of string:
      1. First, round up to the nearest 100 cm, so 70 cm rounds to 100 cm.
      2. 100 cm × 2 points per 100 cm = 2 points
    6. Total = 5 + 18 + 2 + 2 = 27 points
  5. Plug your fall distance in centimeters and total materials cost into Equation 1 to calculate your score. For the design in the example above, with a fall distance of 101.6 cm and a total materials cost of 27 points, the score is 101.6 - 27 = 74.6.
  6. Round your score to the nearest whole number. The score of 74.6 would round up to 75. If the score was 74.49, that would round down to a final score of 74. The score submission form will not accept decimals.

Troubleshooting

For troubleshooting tips, please read our FAQ: Rocket Catcher Challenge.

icon scientific method

Ask an Expert

Do you have specific questions about your science project? Our team of volunteer scientists can help. Our Experts won't do the work for you, but they will make suggestions, offer guidance, and help you troubleshoot.

Variations

Note: project variations are not accepted as contest entries. These are things you can try if you are looking for an added challenge or something to do for an independent science project.

  • Give your rocket a nose cone and tail fins like you would find on a traditional model rocket. Try to make your rocket land vertically and in an upright orientation, with the nose pointing up and the tail pointing down. 
  • Try modifying a real model rocket for vertical landing instead of a paper rocket. 

Frequently Asked Questions (FAQ)

If you are having trouble with this project, please read the FAQ below. You may find the answer to your question.
Q: Can I use a real model rocket?
A: No. You must use one of the three options listed in the materials section for the body of your rocket.
Q: Can I modify the rocket body?
A: Yes. You can attach things (fins, nose cones, hooks, etc.) to the rocket body. You may make cuts or slots on the rocket body to help attach things, but you cannot make complete cut-outs or remove any material.
Q: Are there any minimum or maximum dimensions for the rocket-catching device? What about the rocket?
A: As long as it uses only the allowed materials, your rocket-catching device can be as big (or as small) as you want. There is no maximum size limit for the rocket itself, but since you cannot remove material from the standard rocket body, you cannot make it smaller.
Q: Do I have to use a cardboard base?
A: No. Use of a cardboard base is optional.
Q: What type of cardboard can I use?
A: You can use corrugated cardboard or thinner cardboard (e.g., from a cereal box).
Q: Is it OK if the rocket bounces off the floor and then lands in the device?
A: No. The rocket cannot touch the floor or any other surface/object before landing in your device.
Q: Is it OK if the rocket temporarily goes below a height of 10 cm before stopping at an end height of more than 10 cm?
A: This is OK as long as your rocket does not touch the ground. For example, if your rocket-catching device sags under the impact of the rocket, and the rocket briefly goes below 10 cm, but then your device springs back to its original shape, and the rocket goes back above the 10cm threshold, that is OK.
Q: Can I cut the materials?
A: Yes, but pay attention to the rounding requirements. For example, if you cut a sheet of paper, it still counts as a whole sheet even if you only use part of it. If you use less than half a sheet, you still round up to the nearest whole sheet.
Q: Do I need to measure how much tape I used?
A: No. Tape is a "free" material. You can use up to one roll of tape.
Q: Can I use double-sided tape?
A: No. Tape should be single-sided, clear office tape, masking tape, or painter's tape.
Q: Can I use other materials that are not listed in the materials section?
A: No.
Q: I do not understand the scoring equation. How can I subtract points from centimeters? The units do not match up!
A: You do not need to worry about units when calculating your score—just plug in the numbers for distance in centimeters and materials points. If you want to add units to the equation, then the first value could be multiplied by "one point per centimeter" which would convert units of centimeters to points.
Q: Do materials I used to build an earlier prototype count when calculating my final score?
A: No. Only materials used to build the device and modify the rocket used in your official test count toward your final score.
Q: Can I test my device more than once?
A: Yes! You can test your device as many times as you want and submit your highest score. Keep in mind the rule that requires two consecutive successful landings.
Q: Can we use hot glue?
A: No. Glue of any type is not allowed.
Q: Can we use a laser cutter or 3D printer?
A: No. Only tools listed in the materials section are allowed.
Q: Part of my rocket broke off during the test. Does the landing count?
A: As long as all parts of the rocket are still at least 10 cm above the ground, that is OK. If, for example, the body of your rocket is higher than 10 cm but a fin breaks off and hits the ground, the landing does not count, and you will need to re-test. If the fin remains more than 10 cm above the ground, that is OK, but you will need to re-attach it to your rocket for your second consecutive test.
Q: What counts as "vertical"?
A: See Figures 4, 5, and 6. "Vertical" is defined as the central axis of the rocket's body being at an angle at least 45 degrees from a horizontal plane parallel to the ground.
Q: Can I repair or modify my device or rocket in between tests? What counts as a "repair"? Do I need to recalculate my materials cost after a repair?
A: Repairs in between trials are allowed. Repairs to your device that only use tape do not require recalculating your materials cost since tape is "free." Repairs that use other materials, such as adding another piece of paper, require recalculating your materials cost and count as a modification to your design, so you must start over with your new design in order to get two successful drops in a row.
Q: Does the rocket need to be in an upright orientation before it is dropped?
A: Since the standard rocket body does not have a defined "top" and "bottom," the rocket can be in any orientation before it is dropped.
Q: If I use a rolled sheet of paper for my rocket body, does that count toward my materials cost?
A: No. A sheet of paper used for the main rocket body does not count toward your materials cost. Paper used for any additions or attachments to the rocket body (nose cone, fins, landing gear, etc.) does count toward your materials cost.

Careers

If you like this project, you might enjoy exploring these related careers:

Career Profile
Humans have always longed to fly and to make other things fly, both through the air and into outer space—aerospace engineers are the people that make those dreams come true. They design, build, and test vehicles like airplanes, helicopters, balloons, rockets, missiles, satellites, and spacecraft. Read more
Career Profile
Mechanical engineers are part of your everyday life, designing the spoon you used to eat your breakfast, your breakfast's packaging, the flip-top cap on your toothpaste tube, the zipper on your jacket, the car, bike, or bus you took to school, the chair you sat in, the door handle you grasped and the hinges it opened on, and the ballpoint pen you used to take your test. Virtually every object that you see around you has passed through the hands of a mechanical engineer. Consequently, their… Read more
Career Profile
Physicists have a big goal in mind—to understand the nature of the entire universe and everything in it! To reach that goal, they observe and measure natural events seen on Earth and in the universe, and then develop theories, using mathematics, to explain why those phenomena occur. Physicists take on the challenge of explaining events that happen on the grandest scale imaginable to those that happen at the level of the smallest atomic particles. Their theories are then applied to… Read more

News Feed on This Topic

 
, ,

Cite This Page

General citation information is provided here. Be sure to check the formatting, including capitalization, for the method you are using and update your citation, as needed.

MLA Style

Finio, Ben. "Rocket Catcher Challenge." Science Buddies, 2 Apr. 2025, https://www.sciencebuddies.org/science-fair-projects/project-ideas/Phys_p132/physics/catch-a-rocket-engineering-challenge. Accessed 16 June 2025.

APA Style

Finio, B. (2025, April 2). Rocket Catcher Challenge. Retrieved from https://www.sciencebuddies.org/science-fair-projects/project-ideas/Phys_p132/physics/catch-a-rocket-engineering-challenge


Last edit date: 2025-04-02
Top
We use cookies and those of third party providers to deliver the best possible web experience and to compile statistics.
By continuing and using the site, including the landing page, you agree to our Privacy Policy and Terms of Use.
OK, got it
Free science fair projects.