Abstract
Inspired by real-world reusable rockets, in this engineering challenge, you will design and build a device to catch a falling rocket so it lands vertically. Drop the rocket from higher and higher heights to get a better score! The 2025 Science Buddies Engineering Challenge is over, but you can check out this page to see our other past engineering challenges and what this year's challenge will be! Teachers, lesson plan versions of this challenge are also available.
Summary
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Objective
Build a device to catch a falling rocket so it lands vertically.
Introduction
Companies like SpaceX and Blue Origin are trying to make spaceflight cheaper by designing reusable rocket boosters. Instead of crashing or burning up in the atmosphere, these rockets must land gently and without damage so they can be reused. This means that engineers must carefully steer the rockets back to Earth while keeping them upright. Some rockets land upright on the ground (Figure 1), and some are even caught by towers that grab them in midair (video)!
This engineering challenge is inspired by real-world reusable rocket landings like those shown above. Your goal is to build a device that can "catch" a falling rocket (a paper or cardboard tube) so it lands vertically. You can also modify the rocket and add features like fins, a nose cone, hooks, or other attachments. The farther you can drop your rocket and successfully catch it, the higher your score. You can only use certain simple materials, like paper and tape, and each material has a "cost." Figures 2 and 3 show a few example designs. These designs are just ideas to help you get started. You can come up with your own ideas and build something totally different!
There are many physics and engineering principles you can connect to this project.
- This project uses the engineering design process, which includes steps like doing background research, defining criteria, and brainstorming before you start building anything. Iteration, or repeating some steps more than once, is a normal part of the engineering design process. Your device might not work well on the first try, and that is OK! You can test your design, learn from your mistakes and failures, and use that information to improve your design.
- A falling rocket has both kinetic and potential energy. That energy does not disappear when the rocket hits your device. According to conservation of energy, it needs to go somewhere! It can transform into other forms, like acoustic energy (sound), thermal energy (heat), or elastic energy (bending, stretching, or compressing materials).
- A falling rocket experiences aerodynamic forces. Drag acts opposite the direction of motion, and lift acts perpendicular to the direction of motion. This may be confusing at first because we normally think of lift as acting up when referring to something like a flying airplane. But in this case, since your rocket is falling down, drag acts upward (opposite the direction of motion), and lift acts sideways! A rocket's shape, including any attachments like a nose cone or fins, will influence the aerodynamic forces on it and its aerodynamic stability (whether it tends to fly straight or tumble as it falls).
- Different materials have different material properties, like density, stiffness, and strength. Different materials that rub against each other also have different coefficients of friction. You need to take these material properties into account when building your device. A device that is too weak may break when the rocket crashes into it. A design that is too springy may cause the rocket to bounce back out after landing.
Terms and Concepts
- Engineering design process
- Iteration
- Kinetic energy
- Potential energy
- Conservation of energy
- Acoustic energy
- Thermal energy
- Elastic energy
- Aerodynamic forces
- Lift
- Drag
- Aerodynamic stability
- Material properties
- Density
- Stiffness
- Strength
- Coefficient of friction
Questions
- What are some different ways that real-world reusable rockets land back on Earth?
- How can you use iteration and the engineering design process to improve your device?
- How can you use the aerodynamic forces of lift and drag to slow down and/or steer your rocket?
- How would you describe the properties of the different materials listed in the materials section?
Bibliography
- Science Buddies staff (n.d.). The Engineering Design Process. Retrieved October 10th, 2024.
- Dunn, M. (2024, October 13). In an engineering feat, mechanical SpaceX arms catch Starship rocket booster back at the launch pad. Associated Press. Retrieved October 29th, 2024
- Blue Origin (2024, May 19). Blue Origin Completes 25th Mission to Space with Six Crew Onboard. Retrieved November 22, 2024
Materials and Equipment
Entries in the 2025 Science Buddies Engineering Challenge could only use the following materials.
- Standard rocket body. Your rocket's body must be one of the following three options:
- A single cardboard paper towel tube (27.9-30.5 cm long)
- Three cardboard toilet paper tubes taped together end to end
- A single sheet of paper (printer, graph, construction, or notebook paper; letter, A4, 9"x12", or 22x30 cm) rolled into a 4-5 cm diameter circle, resulting in a cylinder that is roughly the same length and diameter as a paper towel tube
- Tools (cannot be used as part of your device or rocket)
- Pencils
- Scissors
- Ruler, yard/meter stick, and/or tape measure
- Pens, markers, or crayons (for decorating your rocket or rocket catcher)
- Construction materials. These materials can be used to build the rocket-catching device and to modify the rocket body. Each item has a cost associated with it, as shown in the table below. See the Scoring section for details on calculating your score.
Item | Size/type restrictions | Maximum quantity | Cost |
---|---|---|---|
Paper |
Printer, construction, graph, or notebook paper. Letter, A4, 9"x12", and 22x30 cm sizes are all allowed. Cardstock and newspaper are not allowed. |
40 sheets | 3 points per sheet, rounded up to the nearest whole sheet |
Cardboard | 12"x12" (30x30 cm) sheet. Can only be used as a horizontal base plate. Cannot be cut into smaller pieces. | 1 | 5 points |
String | Any type up to 3 mm in diameter (dental floss, fishing line, cotton string, twine, yarn, thread, etc.) | 10 meters | 2 points per meter, rounded up to the nearest meter |
Paper clips | Any size up to 2" (50 mm), metal, coated or non-coated | 20 | 1 point each |
Tape | Maximum 1" (2.54 cm) wide, clear office tape, masking tape, or painter's tape are allowed. Duct tape, packing tape, and electrical tape are not allowed. | 1 roll | 0 points |
Experimental Procedure
Overview and Rules
The objective of the 2025 Science Buddies Engineering Challenge is to build a device to catch a falling rocket so that it lands vertically. If you have not already done so, please watch the introductory video for an overview of the challenge before you proceed. To enter the challenge, you must follow these rules:
Rules
- The rocket must start above the rocket-catching device and be dropped into/onto the device. It cannot be thrown or launched upward.
- The rocket and the rocket-catching device must be separate. They cannot be touching or attached to each other at the start.
- The rocket-catching device must be freestanding on the ground or floor. It cannot be attached to the ground or floor or to any other supporting object or surface, such as a wall or furniture. It cannot start in the air with the rocket.
- You may not remove material from the standard rocket body.
- You may attach materials (from the approved list) to the rocket body.
- Anything that is attached to the rocket body counts as part of the rocket and must follow all of the other rules.
- Any materials you use to modify the rocket body count toward your total materials cost.
- No part of the rocket may touch the ground or any other objects (walls, furniture, etc.) during a test.
- Your rocket-catching device must catch the rocket on its own. After the rocket has been dropped, nobody can touch the rocket or the rocket-catching device, or somehow assist the device in catching the rocket.
- After all parts have completely stopped moving, the lowest point of the rocket, including all attachments, must be at least 10 cm from the floor (measured perpendicular to the floor), as shown in Figure 4.
- After all parts have completely stopped moving, the rocket’s main body must be vertical. “Vertical” is defined as an angle at least 45 degrees from horizontal, as shown in Figure 4.
- You must complete 2 successful drops in a row from the same start height, with the same rocket and the same rocket-catching device (repairs in between trials are allowed).
Figure 4. Diagram for challenge setup and measuring distances and the landing angle.
Design
Before you start building anything, it is a good idea to brainstorm different designs. If you need help getting started, look at some of the designs in the Introduction and re-watch the introduction video. Try sketching your designs out on paper (paper used for sketching does not count toward the total used to build your device). Remember that your design must include a ground-based device to catch the rocket. Modifications to the rocket body itself are optional but may help your design succeed. Also remember that there are some potential trade-offs in your design. You might be able to build a bigger, sturdier design that can more easily catch the rocket when it is dropped from a higher height, but doing so may require more materials. Your score depends on both the distance your rocket falls and how many materials you use.
Build
Once you have a design, it is time to start building. You may find out that your design does not work out as planned once you start building, and that is OK! You can go back and change parts or even all of your design. Only materials used in the final design that you test count when calculating your score, so do not worry about using extra materials to build more than one design.
Test
Once you have finished building your rocket-catching device and making any modifications to your rocket, try dropping your rocket into your device from a relatively low start height at first. Here are some questions to ask as you make observations:
- How does your rocket fall? Does it tumble end over end? Does it flutter randomly? Does it stay pointed in one direction?
- What happens when your rocket hits your device? Does the device sag, bend, or break? Does the rocket bounce or roll off the device?
- What happens after everything has stopped moving? Are all parts of the rocket (including anything you attached to the rocket body) at least 10 cm off the ground? Is there any damage to your rocket or device that you need to repair? Is there a risk for additional damage if you drop from a higher start height?
- Does your rocket land vertically? As shown in Figure 4, the rocket's landing angle must be at least 45 degrees to count as "vertical."
- To check if your rocket's body is at an angle of at least 45 degrees, cut a piece of paper into a square and fold it in half diagonally to form a triangle with two 45 degree angles.
- Hold the triangle up to your rocket, with the bottom (short) edge of the triangle parallel to the floor. Your rocket's body should be steeper than the diagonal (long) edge of the triangle (Figure 5). If the rocket's body is at a shallower angle than the long edge of the triangle, then the landing angle is less than 45 degrees (Figure 6).
Based on your observations, try to make improvements to your design, testing from higher and higher start heights, until you are ready for an official test.
Official Test
When you are ready for an official test:
- Measure the fall distance. As shown in Figure 4, this is the vertical distance between the topmost point of your rocket-catching device and the lowest point of the rocket at the start. There are two ways to find this distance:
- Measure the distance directly using a tape measure or meter stick.
- If you find it easier to measure from the floor, then:
- Measure your rocket's start height (the distance from the floor to the bottom of the rocket).
- Measure your rocket-catching device's height (the distance from the floor to the topmost point of the device).
- Subtract the device height from the rocket start height to get the fall distance.
- Drop your rocket, making sure you follow all of the rules listed above.
- Measure your rocket's end height (from the ground to the lowest point on the rocket, including anything you attached to the rocket's body) and make sure it is at least 10 cm.
- Measure your rocket's landing angle as shown in Figures 5 and 6 and make sure it is at least 45 degrees.
- If your test violated any of the rules, you must start over and do a new test.
- Repeat the test to make sure you get two successful drops in a row.
- If your test was successful, you can still re-test as many times as you want to try and get a higher score (you must get two successful drops in a row from each new height). Move on to the next section when you are ready to calculate your score.
Scoring
Your score is then calculated using this equation:
Equation 1:
A scoring worksheet and scoring spreadsheet are available to help you calculate your score. You can also read the following written instructions or watch the video with an example calculation.
- If you measured your distances in inches, convert them to centimeters by multiplying by 2.54. For example, if your fall distance was 40 inches, that is 40×2.54 = 101.6 cm.
- Count the total number of each material item that you used.
- Material quantities are not prorated. For example, even if you only use one quarter of a sheet of paper, you must count the entire sheet.
- Remember to count materials used for both your rocket-catching device and additions to your rocket's body.
- If you used a rolled sheet of paper for your rocket's body instead of paper towel or toilet paper tubes, that sheet of paper does not count toward your total.
- Only count materials used in your final design for both your rocket and rocket-catching device. Materials used for earlier prototypes do not count.
- For each material, multiply the quantity by the point cost for that material to calculate the subtotal for that material. For example, if you used 6 sheets of paper, which are worth 3 points each, that is 6×3=18 points. The material cost is 18.
- Add up all of the subtotals to get your total materials cost. For example, a design that used the sheet of cardboard, 6 sheets of paper, tape, 2 paper clips, and 70 cm of string would have the following materials cost:
- Tape is "free" (0 points)
- 1 piece of cardboard = 5 points
- 6 sheets of paper × 3 points each = 18 points
- 2 paper clips × 1 point each = 2 points
- 70 cm of string:
- First, round up to the nearest 100 cm, so 70 cm rounds to 100 cm.
- 100 cm × 2 points per 100 cm = 2 points
- Total = 5 + 18 + 2 + 2 = 27 points
- Plug your fall distance in centimeters and total materials cost into Equation 1 to calculate your score. For the design in the example above, with a fall distance of 101.6 cm and a total materials cost of 27 points, the score is 101.6 - 27 = 74.6.
- Round your score to the nearest whole number. The score of 74.6 would round up to 75. If the score was 74.49, that would round down to a final score of 74. The score submission form will not accept decimals.
Troubleshooting
For troubleshooting tips, please read our FAQ: Rocket Catcher Challenge.
Ask an Expert
Variations
Note: project variations are not accepted as contest entries. These are things you can try if you are looking for an added challenge or something to do for an independent science project.
- Give your rocket a nose cone and tail fins like you would find on a traditional model rocket. Try to make your rocket land vertically and in an upright orientation, with the nose pointing up and the tail pointing down.
- Try modifying a real model rocket for vertical landing instead of a paper rocket.
Frequently Asked Questions (FAQ)
Careers
If you like this project, you might enjoy exploring these related careers:
Related Links
- Science Fair Project Guide
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- Check out our past engineering challenges!